Hey, we’re Parxer (coding, music) and Nadan (models, visual & sound FX). We started our game dev journey sometime at the beginning of 2024. After tinkering around in Godot for a while, we decided to test our skills in Ludum Dare 56 with our first “finished” game prototype, Woodland Pixies. We received some really nice feedback, which encouraged us to keep going.
These days, we still mess around in Godot after coming home from our day jobs. We haven’t quite settled on the idea for our debut game yet, so we’re continuing to explore different mechanics through game jams. That’s why (even though time hasn’t always been on our side) we joined LD 57 with a new prototype called Perspector. You can find our entry on this page.
Godot
Ableton, Garage Band, Studio One
Blender